Isekai RPG
A downloadable game for Windows
NOTE: For players updating to the hotfix, it's probably best to just restart your game and NOT try to transfer the save. Especially if your save has any bugs or things you think might be bugs.
This game has been in development for quite a while now, but I finally have a playable demo (I hope^^)
Play as a college student who reads aloud from the wrong book and gets Isekai'd to a new world! He also gets TG'd and can do magic now. Meet new allies, try to develop your relationships with them, and try not to transform even more than you already have! (Or don't)
This game is mostly your standard RPG Maker fare, but I do have a number of plugins to make it somewhat unique, plus a LOT of custom images for cutscenes.
The current version is V 0.1 Hotfix 2, and is a free-to-play demo that has all of chapter 1!
Donations are very appreciated however :D
I plan to have V 0.2 cost 10$, but when V 0.3 is launched I will set the price of V 0.2 to free. Only the most recent version will cost money.
Feedback is very much appreciated and desired, even if it's negative! I want to make the best game I can. (Just try not to rip me apart if I missed a massive bug^^)
KNOWN BUGS (V 0.1 Hotfix 2)
None yet
Due to some people having issues downloading, here is a link to the free demo hosted on MEGA:
https://mega.nz/file/H9xDkSjA#lON1tIgOGxGB8TfC8pt1txK_XZA0dhU3BAWJf-tI03Q
MAC version:
https://mega.nz/file/3gYlTBKZ#SiFk1_07bTorfHDIIMSNU9oB4H7gzxLjLPbbAshVlGo
Status | In development |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (9 total ratings) |
Author | thriller1234519 |
Genre | Role Playing |
Tags | 2D, Adult, Erotic, Fantasy, Pixel Art, Romance, RPG Maker MZ, Sprites, Transgender |
Average session | A few seconds |
Download
Click download now to get access to the following files:
Development log
- V 0.1 Hotfix 2Sep 22, 2024
- V 0.1 Hotfix 1Sep 19, 2024
Comments
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I have to say the content exceeded my expectations by no small amount. The Kisekae assets primed my expectations to be rather low, but I can see this comes from someone who either has plenty of experience with the tool or at least put in the effort to learn how to do somewhat more impressive things with it. I can only hope this means that we'll reap the other benefits of using that specific tool. Specifically, I hope future versions will indulge in some body alteration for not only the protagonist but for some of the party members as well. Would love to both grant the protagonist a more well-endowed body, and if at all possible, I'd love to turn the two male party members into girls, too...
But more than just fetish content, I have to commend the writing. I wasn't expecting some of the twists that were in store (particularly in regards to the wolf quest). Combine that with seemingly the diagetic nature of saving, and it's easy to see that the game might go to some pretty unexpected places. I look forward to seeing the story's direction. The gameplay, likewise, is surprisingly competent. Nothing ridiculous, but competent enough to at least exceed standard RPGM gameplay, in spite of a few design choices that I can't say I love (can we as a society please stop with the "running from combat makes you flee to the map entrance" trope? I have never met a worse indie RPGM RPG trope than this, I have no idea who popularized it, and it has never done anything but be annoying. Cease. Additionally, in a game that actually has a few interesting simulation mechanics, why am I unable to finish off enemies without downing the entire map first? How much undisturbed focus does "plunging a sword into a wolf's neck" even take?) But aside from that, I found myself rather pleased.
I find my criticism to be just a potential matter of preference, but that is, in fact, exactly it. "Preference." There's nothing that drives me to instantly drop a TSF/TG game on the spot than implication of impending heterosexualification of the girlified ex-boy, and I do have to admit that the divine spirit's mention of "preferences" having to eventually change does have me spooked. It might not mean what I think it means, but it did set off my sensors, so I'd like to ask (if the developer reads this), if an inevitable taste for boys will be inflicted upon the player. I understand some would be into this, but it would really destroy my interest in your game, so I hope there might be a way to avoid it, IF that's what's implied by the game's writing thus far. If not, then carry on. I've just been burned a few too many times by too many different manga and other media.
Small bug report: For some reason, the Innkeeper repeated his "giving you 50 gold" sequence of lines to me. That was the only actual bug I noticed.
Long comment O.o
I'll attempt to respond to all points in order:
Running from combat makes me leave the map thing" is not something I wanted to put in, I needed to. The issue is the enemy would just instantly bump the player again otherwise, causing the battle to restart. I'm sure there's some way around it, but I haven't found it.
Being unable to finish off enemies without clearing the entire map first is in there for a similar reason, to prevent other roaming enemies from chasing after the player while stuck in the cutscene.
As for your worry about "preferences" being shifted, I do plan to have the sexuality change entirely optional! It will be entirely possible to remain only interested in girls, or both, or just guys.
Ah, ok, that's good to hear. Thank you for making it optional!
As for your technical limitations, I see. I've worked in RPGM a modest amount (MV, though, not MZ), so the most I could suggest regarding those issues is to create some kind of global switch that toggles on/off the encounter symbols' pathfinding AI to give enough time to perform the kills, and in the case of the player running away, you could have it switched off for just a second or two to give the player time to properly run away (perhaps with the party's sprites blinking to indicate the grace period).
Either way, thank you for the explanation of why the mechanics are there.
Is this made in RPG maker MZ?
Yes^^
Is futa content avoidable?
I don't plan on putting futa in at all, actually^^
Can you upload mirror links? Itchio is always full of issues with my wifi provider
Done, but for the paid versions I plan to post in the future that won't really be an option^^
Thanks
The game is great. I'm not a huge fan of the Kisekae art, so if I had one gripe it would be that, and I'd like to see better art; however, I can get past that with the situations you're setting up in the future I think. Overall I'd give this an 8/10 for now, and I'm looking forward to more.
Heyo, playing this was really fun, I am kinda new to Kisekae, so I was surprised by the TF animation, the need to manage my time playing was really interesting, the fact that time matters, having to things fast so everyone would keep their minds intact, took some dozen tries, but was worth it.
The wolf party part was cool too, I need to play again to finish, my laptop gone blue screen mid-way.
The dream TF part seem a bit fast paced, as all choices looked like quite a heavy impact, maybe instead of instantly change, change a bit and then next time it happens, you take it again. Example: The feelings one, first time you take it, the character starts to demonstrate a bit their feelings, maybe having times they let a more strong reaction escape and then getting self contious. Then if you take it again after, they can't hide anymore, and maybe a third time making them accept the change.
Sorry i'm bad with examples.
One thing that bothered me was the number of people on the village, 10 on the paper/by the info of the Librarian, and you find all the 10 in the village, but didn't Barb, Elliot, Harvey and Thomas live there too? I imagine would be "14, but Barb, Elliot and Harvey are with me, the merchant Thomas ran away... so it leaves us with 10 people."
Over all I see a ton of potential in the game, I really look foward for the next updates. I give a 8/10 right now.
(Sorry if anything I wrote is confusing, english is not my main language, i will rephrase if asked).
Noooo not the laptop blue screen D:
As for the dream being a bit fast paced, that's a necessary evil sadly. The sheer amount of variations for V 0.2 alone will be massive, I really do need to get the "big" mental changes out of the way to avoid the butterfly effect driving me insane^^
Also, that's a really good point about the villager count being odd! A minor detail, but I'll be sure to fix it in V 0.2.
Sad, a loss for the slow tf enjoyers, F.
Hope you don't burnout, the V 0.1 looks already like a "end product", not like a V 0.1, you must be working in it for a really long time.
I will eagerly wait for the V 0.3 so I can play the V 0.2 =w=
Wish you the best.
Thanks for understanding^^
And yeah, I was working on this thing for about 9 months O.o
But V 0.2 won't take that long, much of that 9 months was setting up the framework and figuring out the core mechanics.
This game is amazing! So much heart and thought put into it and a lot of different scenarios and decisions that affect the story in a neat way
There's a certain pet peeves that I have with it, but it's overshadowed by it's content and entertaining value.
As for feedback, I would suggest putting some alerts for timely events that have no return to or events that need happen beforehand. As much as I liked being transformed, the time when it happened locked me out of a quest I was enjoying and would rather not play the game again to see what happened if I had managed to complete it before it happened.
Despite that, I really want this game to continue being developed cuz it's simply amazing.
:D
What exactly was the quest you were locked out of? And what kind of hint would you suggest, considering I didn't want to outright spoil the surprise?
I'll try to be cautious to not spoil it for people who are about to play it, but basically.
The quest was bringing back the villagers. I was in the middle of that quest when in the 9th day out of nowhere the surprise happens and no matter I do it or not, I can't finish the villager quest afterwards. And since it saves in the night, I didn't think that'd be a point of no return for the game and got locked out of it because I saved in the same slot.
Of course I could still follow the story as normal to the end of the chapter but I kind of left feeling bad because I wasn't able to rescue them all at the end.
I would suggest triggering that surprise once the villager quest has been completed so that people don't feel like it was a left out story plot.
I see! The reason for that is, the villagers can't possibly be brought back after the end of day 8. This is due to spoilery reasons that I assume you already know about, but if not, there is a time limit. Completing the villager quest, while definitely a significant quest, is not a "Main" quest that you must complete to advance the game^^
In other words, your experience was one of the intended experiences. Sometimes you won't manage to accomplish everything, and that's okay.
What I will do is, add a clear warning that time may be of the essence in some situations.
The setting is fun, the little animation too!
I -hope- you have fun making the game, as we have playing it.
Being a sucker for choice in things, I'd hate myself for not asking. Could.. naming your character (male/female) be an option too at some point (your decision of course, and I will play the game either way. But Again, I have to ask, see if you're willing to look into the option. :) Again thanks, love what you've done so far. (definitely tempted to look into Patreon/supporting the game)
Well, the male name shouldn't be too much of an issue actually! However, the female name would. See, mental changes that involve the name changing against your will assume the name starts as Lilibeth or something similar^^
Love it will be watching for future updates <3
Thanks :D
will you be doing a linux build ?
I would love to, but I'm not sure how^^
cool