The game is great. I'm not a huge fan of the Kisekae art, so if I had one gripe it would be that, and I'd like to see better art; however, I can get past that with the situations you're setting up in the future I think. Overall I'd give this an 8/10 for now, and I'm looking forward to more.
Heyo, playing this was really fun, I am kinda new to Kisekae, so I was surprised by the TF animation, the need to manage my time playing was really interesting, the fact that time matters, having to things fast so everyone would keep their minds intact, took some dozen tries, but was worth it. The wolf party part was cool too, I need to play again to finish, my laptop gone blue screen mid-way.
The dream TF part seem a bit fast paced, as all choices looked like quite a heavy impact, maybe instead of instantly change, change a bit and then next time it happens, you take it again. Example: The feelings one, first time you take it, the character starts to demonstrate a bit their feelings, maybe having times they let a more strong reaction escape and then getting self contious. Then if you take it again after, they can't hide anymore, and maybe a third time making them accept the change. Sorry i'm bad with examples. One thing that bothered me was the number of people on the village, 10 on the paper/by the info of the Librarian, and you find all the 10 in the village, but didn't Barb, Elliot, Harvey and Thomas live there too? I imagine would be "14, but Barb, Elliot and Harvey are with me, the merchant Thomas ran away... so it leaves us with 10 people."
Over all I see a ton of potential in the game, I really look foward for the next updates. I give a 8/10 right now.
(Sorry if anything I wrote is confusing, english is not my main language, i will rephrase if asked).
Noooo not the laptop blue screen D: As for the dream being a bit fast paced, that's a necessary evil sadly. The sheer amount of variations for V 0.2 alone will be massive, I really do need to get the "big" mental changes out of the way to avoid the butterfly effect driving me insane^^ Also, that's a really good point about the villager count being odd! A minor detail, but I'll be sure to fix it in V 0.2.
Sad, a loss for the slow tf enjoyers, F. Hope you don't burnout, the V 0.1 looks already like a "end product", not like a V 0.1, you must be working in it for a really long time. I will eagerly wait for the V 0.3 so I can play the V 0.2 =w= Wish you the best.
Thanks for understanding^^ And yeah, I was working on this thing for about 9 months O.o But V 0.2 won't take that long, much of that 9 months was setting up the framework and figuring out the core mechanics.
This game is amazing! So much heart and thought put into it and a lot of different scenarios and decisions that affect the story in a neat way
There's a certain pet peeves that I have with it, but it's overshadowed by it's content and entertaining value.
As for feedback, I would suggest putting some alerts for timely events that have no return to or events that need happen beforehand. As much as I liked being transformed, the time when it happened locked me out of a quest I was enjoying and would rather not play the game again to see what happened if I had managed to complete it before it happened.
Despite that, I really want this game to continue being developed cuz it's simply amazing.
I'll try to be cautious to not spoil it for people who are about to play it, but basically.
The quest was bringing back the villagers. I was in the middle of that quest when in the 9th day out of nowhere the surprise happens and no matter I do it or not, I can't finish the villager quest afterwards. And since it saves in the night, I didn't think that'd be a point of no return for the game and got locked out of it because I saved in the same slot.
Of course I could still follow the story as normal to the end of the chapter but I kind of left feeling bad because I wasn't able to rescue them all at the end.
I would suggest triggering that surprise once the villager quest has been completed so that people don't feel like it was a left out story plot.
I see! The reason for that is, the villagers can't possibly be brought back after the end of day 8. This is due to spoilery reasons that I assume you already know about, but if not, there is a time limit. Completing the villager quest, while definitely a significant quest, is not a "Main" quest that you must complete to advance the game^^
In other words, your experience was one of the intended experiences. Sometimes you won't manage to accomplish everything, and that's okay.
What I will do is, add a clear warning that time may be of the essence in some situations.
I -hope- you have fun making the game, as we have playing it. Being a sucker for choice in things, I'd hate myself for not asking. Could.. naming your character (male/female) be an option too at some point (your decision of course, and I will play the game either way. But Again, I have to ask, see if you're willing to look into the option. :) Again thanks, love what you've done so far. (definitely tempted to look into Patreon/supporting the game)
Well, the male name shouldn't be too much of an issue actually! However, the female name would. See, mental changes that involve the name changing against your will assume the name starts as Lilibeth or something similar^^
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Can you upload mirror links? Itchio is always full of issues with my wifi provider
Done, but for the paid versions I plan to post in the future that won't really be an option^^
Thanks
The game is great. I'm not a huge fan of the Kisekae art, so if I had one gripe it would be that, and I'd like to see better art; however, I can get past that with the situations you're setting up in the future I think. Overall I'd give this an 8/10 for now, and I'm looking forward to more.
Heyo, playing this was really fun, I am kinda new to Kisekae, so I was surprised by the TF animation, the need to manage my time playing was really interesting, the fact that time matters, having to things fast so everyone would keep their minds intact, took some dozen tries, but was worth it.
The wolf party part was cool too, I need to play again to finish, my laptop gone blue screen mid-way.
The dream TF part seem a bit fast paced, as all choices looked like quite a heavy impact, maybe instead of instantly change, change a bit and then next time it happens, you take it again. Example: The feelings one, first time you take it, the character starts to demonstrate a bit their feelings, maybe having times they let a more strong reaction escape and then getting self contious. Then if you take it again after, they can't hide anymore, and maybe a third time making them accept the change.
Sorry i'm bad with examples.
One thing that bothered me was the number of people on the village, 10 on the paper/by the info of the Librarian, and you find all the 10 in the village, but didn't Barb, Elliot, Harvey and Thomas live there too? I imagine would be "14, but Barb, Elliot and Harvey are with me, the merchant Thomas ran away... so it leaves us with 10 people."
Over all I see a ton of potential in the game, I really look foward for the next updates. I give a 8/10 right now.
(Sorry if anything I wrote is confusing, english is not my main language, i will rephrase if asked).
Noooo not the laptop blue screen D:
As for the dream being a bit fast paced, that's a necessary evil sadly. The sheer amount of variations for V 0.2 alone will be massive, I really do need to get the "big" mental changes out of the way to avoid the butterfly effect driving me insane^^
Also, that's a really good point about the villager count being odd! A minor detail, but I'll be sure to fix it in V 0.2.
Sad, a loss for the slow tf enjoyers, F.
Hope you don't burnout, the V 0.1 looks already like a "end product", not like a V 0.1, you must be working in it for a really long time.
I will eagerly wait for the V 0.3 so I can play the V 0.2 =w=
Wish you the best.
Thanks for understanding^^
And yeah, I was working on this thing for about 9 months O.o
But V 0.2 won't take that long, much of that 9 months was setting up the framework and figuring out the core mechanics.
This game is amazing! So much heart and thought put into it and a lot of different scenarios and decisions that affect the story in a neat way
There's a certain pet peeves that I have with it, but it's overshadowed by it's content and entertaining value.
As for feedback, I would suggest putting some alerts for timely events that have no return to or events that need happen beforehand. As much as I liked being transformed, the time when it happened locked me out of a quest I was enjoying and would rather not play the game again to see what happened if I had managed to complete it before it happened.
Despite that, I really want this game to continue being developed cuz it's simply amazing.
:D
What exactly was the quest you were locked out of? And what kind of hint would you suggest, considering I didn't want to outright spoil the surprise?
I'll try to be cautious to not spoil it for people who are about to play it, but basically.
The quest was bringing back the villagers. I was in the middle of that quest when in the 9th day out of nowhere the surprise happens and no matter I do it or not, I can't finish the villager quest afterwards. And since it saves in the night, I didn't think that'd be a point of no return for the game and got locked out of it because I saved in the same slot.
Of course I could still follow the story as normal to the end of the chapter but I kind of left feeling bad because I wasn't able to rescue them all at the end.
I would suggest triggering that surprise once the villager quest has been completed so that people don't feel like it was a left out story plot.
I see! The reason for that is, the villagers can't possibly be brought back after the end of day 8. This is due to spoilery reasons that I assume you already know about, but if not, there is a time limit. Completing the villager quest, while definitely a significant quest, is not a "Main" quest that you must complete to advance the game^^
In other words, your experience was one of the intended experiences. Sometimes you won't manage to accomplish everything, and that's okay.
What I will do is, add a clear warning that time may be of the essence in some situations.
The setting is fun, the little animation too!
I -hope- you have fun making the game, as we have playing it.
Being a sucker for choice in things, I'd hate myself for not asking. Could.. naming your character (male/female) be an option too at some point (your decision of course, and I will play the game either way. But Again, I have to ask, see if you're willing to look into the option. :) Again thanks, love what you've done so far. (definitely tempted to look into Patreon/supporting the game)
Well, the male name shouldn't be too much of an issue actually! However, the female name would. See, mental changes that involve the name changing against your will assume the name starts as Lilibeth or something similar^^
Love it will be watching for future updates <3
Thanks :D
will you be doing a linux build ?
I would love to, but I'm not sure how^^
cool